Neko Loop 1.0

Visual:
Updated Selina's design in illustrations
Minor graphical adjustments to various UI elements
Balance:
Global resource economy and skill tree balance adjustments.
Adjusted economy balance in the final section of the game for smoother progression
Slightly reduced final boss difficulty (Adventure 7)
Adjusted skill tree balance in infinite mode for a smoother initial progression curve
Multiple infinite mode skill tree nodes have enhanced effects and reduced costs
New:
Copper and iron mines now also provide basic resources and receive bonuses when placed adjacent to each other, like the basic mine.
New nodes and adjustments to the base skill tree.
New unique nodes in the infinite mode skill tree
Performance and stability optimizations for release
Bugfixes
Fixed card locking not working when using a gamepad.
Fixed the Ball of Wool placement UI that could display inconsistently in certain situations.
Fixed skill descriptions to avoid confusion between initial max HP increase and the current HP cap
Fixed the player not starting at full HP in infinite mode when the Mastery skill was learned
Fixed resource penalties on death and mid-path retreat not scaling proportionally with infinite mode multipliers. Resources kept on death raised from 50% to 60%; mid-path retreat raised from 60% to 70%
Fixed a number formatting issue that could display corrupted damage text for extremely large values
Fixed skill node names and descriptions for some infinite tier skills
Fixed card descriptions showing incorrect values after growth cards grow
Fixed card placement validation being bypassed when a collectible item was on an adjacent path tile
Fixed dungeon card placement limit not being enforced after loading a saved run
Fixed dungeon card placement limit not being decremented when a dungeon was removed by the Digging Shovel card
Fixed an issue with water tiles when loading a saved run that allowed placing disconnected tiles
Fixed several localization errors
Fixed the scroll shortcut to Tier 4 of the skill tree landing at an incorrect position
Fixed the outline identifying magic buildings in infinite mode being lost after loading a saved run
Fixed an issue in infinite mode where the button to leave the run via the guild could appear out of sync
Fixed incorrect mouse wheel scroll behavior in the resolution dropdown
Fixed issues with resolution changes requiring a restart to apply correctly
Fixed a skill node being incorrectly counted toward Tier 2 completion in the base skill tree
Fixed version number not displaying after returning from a run
Other minor fixes
