Introducing Chrono Weaver Demo v2.1.0
In this update we added some sweet VFX for bounce multipliers. Now you can see how many bonus points you are going to get. And if you get a really high score on a level angels will sing! We also moved the flip menu tutorial to the introduction to timeloop so that you can use it during the first 5 levels of the game. This should improve your experience through the start of the game considerably. We also fixed a bunch of bugs around holding things in your hand, as well as other small bugs in a lot of places.
Full List of Changes:
- Hands on Oculus Grab Markers better
- Grabbing of physics objects significantly improved. Especially the left hand.
- The Timeline tutorial now includes teaching the Flip Menu.
- Yoto explains more about the puzzles, including circuits and reminding the player about the flip menu
- TIM now only requires 1 lever pull and 1 lever push between timelines.
- Goal holders should now turn off when the goal isn't moving.
- Circuits now flash blue when on and are red when off.
- Removed some doors that were only 6ft high. Sorry tall people!
- Added a flip menu tutorial in the main menu for people in strange level completion states.
- Added the ribbon effect to the tutorial and target practice balls
- Added VFX for bounce scores
- Added new SFX for getting highscores on puzzles. Can you make the angels sing?
- Added a visual display for the tutorial to help people who miss what Yoto is saying
- Improved functionality of the flip menu to remove accidental uses
- Improved some visuals around the flip menu
- Fixed bugs with TIM spawning at the wrong height
- Fixed bugs with you not teleporting to TIM when transfering between timelines
- Fixed bugs relating to levels not loading correctly
