Tl;dr Our Demo got WAY Better! Thanks for all your feedback!

When we originally released this demo during VR fest back in December we had high hopes. However, after receiving a good bit of feedback on our discord we learned that we missed the mark on our first release.

Luckily, we are flexible and willing to change! So, we took a long honest look at the state of the demo, and we updated the heck out of it!
Introducing v2.0, The re-invention of the demo that we are so excited to have you try.

We learned that there were three main places where the demo wasn’t up to our standards.
- Time to Fun - The amount of time it took for our players to get into the core puzzles of the game.
- Agency - Players felt that the decisions they made during puzzles, especially before time-traveling, were underwhelming and not important.
- Visual Clarity - Often it wasn’t clear inside of a puzzle what was going on.
We went through every map and piece of dialog in the demo and cut, spliced, and updated it to something that we now feel is up to our standards. We are so hype to have everyone try the new version of our demo. It feels like a new game!

Look how much more fun this map looks!
As always, if you want to be a part of our development progress feel free to stop in to our discord and let us know what you thought of the demo! We would love to hear from you.

Because of the size of this update all player saves have been deleted and you will have to start the demo over if you already had progressed through it. But with all the changes that have happened it is basically a brand new experience so we think you will enjoy it.
Highlights:
- Reworked the introductory story and tutorial to be snappier and easier to get through, so you get to the puzzles faster.
- Updated the Visuals to allow for more clarity in the puzzles.
- Re-worked all of the puzzles to create more interesting decisions for the player.
- Fixed a lot of bugs that stopped the player in their tracks. (if you continue to find new ones please reach out on our Discord!)
Full Change-log:
Updates:
- Updated the Introductory story and tutorial to be snappier and faster to get through.
- Re-ordered the maps to get the player into puzzles sooner.
- Updated / changed every single puzzle to create more interesting decisions for the player in the first timeline.
- Introduced the idea of generators, switches, and wall wires to make it clear what buttons are doing when you press them.
- Added Physical Sounds to most things in the game! Try throwing things against the wall! It’s so fun!
- Updated the visuals of the Lava and the clocks so they reflect better
- Changed the color of Keycard interactables to make them easier to find in the level.
- Smooth Loco now has a faster base speed and a curved variable speed.
- Smooth turning now has togglable variable speed
- Added the version to the menu so you can confirm that you successfully updated the game.
- Added more masks to the game for the player to try on.
- Updated windows to look and perform waaay better.
- Revamped time-travel VFX so it is clearer to the player what is going on.
- Updated a lot of locations that had aliasing on lower quality headsets.
- Added more objects to the explosion VFX.
Bug Fixes
- Made it so if the player falls through the main menu they teleport back to the menu automatically
- Fixed spacing of meshes where you could see through the world
- Fixed many lighting bugs throughout the world
- Fixed your hand getting stuck in a closed fist when you just barely failed to grab something.
- Fixed levers sometimes being sideways in the end-of puzzle scoreboards
- Fixed an insane number of bugs related to teleporting around timelines while going back in time
- Updated a number of meshes so that interacting with / moving around the world feels better.
- Fixed a lot of bugs with the physics hands not being the correct position.
