We’re thrilled to announce that our Open Beta Weekends continuing!
Open Beta kicks off April 11th, at 4:00 PM CEST and runs until April 13th at 12:00 AM CEST.
We’ve collected all the feedback from last weekend, and one of the main topics has been the TTK (time to kill) and hit registration. Please keep in mind that the game is not finished yet and may still have bugs and performance issues at times. This type of public test is our opportunity to stress test the game and discover bugs that we might not encounter during internal testing.
That said, we’ve spent this week doing our best to improve the experience for this weekend. So, what have we done?
¤ Tweaked weapon damage for lower TTK.
¤ Optimized hitscan for weapons for better hit registration
¤ Upper arms on soldiers are now changed from low damage zone to normal damage zone.
¤ Removed depth of field on weapons
¤ Updated scopes shader - RDS & Sniperscopes - ACOG scopes are still the same.
¤ Sniper scopes uses 2D UI scopes instead of dual render scopes.
¤ Breath camera on sniper scopes
¤ Head blob disable function in settings
¤ Master audio settings
¤ Server performance changes
¤ Spawn beacon bug - fixed
¤ Construction limit bug - fixed
¤ Changed respawn time
¤ Fall thru map bug in Nausta fixed
¤ Explosive damage radius and velocity tweaks
¤ Higher network frequency on grenades and TNT
¤ Un-plugged weapon skin progression ( All skins are unlocked this weekend )
¤ Server browser bugs fixed - Server names & regions
Thank you to everyone who participated last weekend and for your patience!
We’re still working on getting our VOIP up and running, but we can’t guarantee that it will be working by tomorrow.
We’ll be using the STRIDEN Playtest app for the beta. Simply apply for the playtest on our Steam page!

Join our DISCORD to share your feedback or simply hang out with us!
See you at the battlefield rebels! 🪖
