Hello everybody! It's time to do an update on how everything is going with the development of STRIDEN. First of all we want to thank all for taking part in our demo week at Steam Next Fest, tens of thousands have tried STRIDEN and we have been collecting a lot of feedback, and making performance records meanwhile under the playtest. We really appreciate that and we promise that we are listening to all feedback that we get. This is the main task that we are going to look at before the early access:
● Movement and traversing
● Radioactive fog
● Easier onboarding joining a mid-game
● VOIP functions - Mute players for example
● Votekick players that behave badly.
● Explosives overhaul
● Powerspikes
● Radio Transmitter - Tag “enemies” that also try to defuse the transmitter in the end
game. So you can work together if you want.
● Repair breached doors
● Limited construction items in a Stronghold
● More construction items to build your base in more creative ways.
● Spawn protection in Stronghold
● Be able to change soldier class without respawning.
● Be able to drop a radio transmitter tube on the ground.
● Lootable small ammo supplies
● Inverted mouse
● Improve UX
● Don ́t lose all consumables when you die.
● More consumables items to loot/use
● More punch to weapon sounds
● Gamemode for smaller amount of players
● Bug & Performance fixes
Something we have learnt after our playtest is that we really need to ensure that players can enjoy the game even if there are less players active on our global servers. Yes we are a new small indie title and it is going to take time for us to grow the active player numbers. So at early access in first half of 2025 we want to be sure that you always can start up Striden and play.
The last weeks after Steam Next Fest we have explored what we can do about a new PVE gamemode in STRIDEN. It started as a prototype but after exploring the possibilities of what we can do in the STRIDEN universe we took a decision to fulfill our vision with a new game mode that you can create your own server and play together with four friends. Yes STRIDEN is going to have a COOP mode! It feels a bit risky to do this so tight into our early access release but it is going to be worth it.
So what is our COOP game mode all about?
You start with your team in a Stronghold with basic gear to loot inside your base. Your task is to survive enemy attackers ( Soviet Army ) trying to capture your Stronghold. Between the attacking waves you need to explore the map to secure more resources to get better gear. Lootable areas are guarded by enemies and some of them are like a mini mission to complete. The longer you survive the harder the attacking waves are going to be. So building your defence is very important.
To win you need to collect 4 electron tubes to activate your radio transmitter as it is in our PVP gamemode Transmit. BUT if everybody dies it's game over. The only chance to respawn is if any of your team members survive an attacking wave. Kinda hardcore but insanely fun and immersive.
Here are some work in progress with our NPCs
We will describe more of our new COOP gamemode in a later post. So be sure to join our Discord, wishlist and follow STRIDEN at Steam to stay updated.
We also are going to work hard on all feedback we get from you guys, and keep developing all content that we want to have in place, ready for early access next year!
