- Higher depths slowly back off monster life scaling as underlying exponents get more powerful. Backoff effects occur at 200, 250, and 300 depth respectively. Each of those backoffs is about half the potency of the previous, which should prevent bosses from getting to trillions of HP so quickly. Always happy to listen to feedback on these deep scaling changes!
- Nerfed the damage scaling of Baba Yaga deep in Nightmare
- Greatly optimized Shield Toss across the board. If you use Shield Toss and notice anything weird, let me know! This change overhauled a lot of the skill's code
- Removed that ugly Shield Toss trail
- Fixed a bug where Shield Toss' sprite was not using your currently equipped shield
- Shield toss now have a more even projectile spread
- Greatly optimized Airship Bombardment
- Removed buff name text and compressed the buff display
- Fixed a potential memory leak with skills on long runs
- Fixed a potential pool leak with skills in very specific timing scenarios
- Fixed a bug where buff hover text had disappeared
- Fixed a calculation bug with Wolf Lightning Damage if you had Tri Wolf Moon equipped
- Disabled item filters in the tutorial area
- Fixed a few mistagged skills
- Fixed a bug where Great Ball of Fire was set to be Adventurer only instead of Arcanist only
- News and updates
- Don't Die, Collect Loot
- Health Scaling, Performance Updates, and Fixes
Source: Steam Community (opens in a new tab)
