- Revamped "Minimal" damage number mode. This mode now sums up damage numbers from nearby hits into one big number, reducing screen clutter. Try this mode if damage numbers were causing lag but you'd still like to see some numbers
- Increased the pool size for damage numbers from 1000 -> 2000 to avoid dynamic allocations the first time you toss 50000 blades into a pile of shrine enemies
- Greatly reduced the memory and CPU usage of Astral Bite
- Greatly reduced the memory and CPU usage of Blade Toss
- Greatly reduced the memory overhead of managing the buff display. No more string concats every frame!
- Fixed a bug regarding a secret unique
- The stats screen now displays uncapped block and evade chance. This is primarily useful if you're using block to scale Shield Toss damage
- Thicc Shields' effect now properly counts as "Skill Damage" instead of generic damage. This is a buff, as if Shield Toss needed one...
- Fixed a bug where Tri Wolf Moon's lightning damage would not apply
- News and updates
- Don't Die, Collect Loot
- Demo Performance Improvements and Misc Fixes
Source: Steam Community (opens in a new tab)
