- Increased boss life scaling on Nightmare substantially, especially on deeper runs. Will this stand up to 20B DPS builds? I doubt it! Rather take this one slowly instead of accidentally brick walling people
- Reduced enemy damage depth scaling rate by 65%. Less one-shots, hopefully.
- Reduced the damage dealt by the Spooky Treant in general
- Reduced the bonus rate to fall speed that the Spooky Treant's Bad Apples received from scroll speed by 50%
- Fixed one more performance bug with Meteor
- Fixed the Glove suffix that adds Fire Mastery to properly add Fireball Mastery. This will fix existing gloves, no need to reroll them
- Fixed a bug where unspecing certain skills on the Arcanist tree was being counted as unlearning the base skill, causing a starter skill to re-equip for no reason
- News and updates
- Don't Die, Collect Loot
- Scaling Tweaks
Source: Steam Community (opens in a new tab)
