- Added a fully-featured tutorial experience. This experience gives you the opportunity to quickly learn the game and experience what an endgame character might feel like before you're treated like Samus Aran and lose it all
- Added one new secret unique item. This does not drop from normal sources, and will announce to the world if you find it. Note that non-beta players will not be able to see this announcement until the beta goes into the main build, as they won't have the metadata necessary to display the unique locally
- Added % Maximum Life scaling to the Beastmaster Avatar tree
- Removed the global invincibility frames from monsters. Individual hits still trigger hit-specific i-frames in order to prevent abilities like Whirlwind from doing literally infinite DPS. The hope is that this will encourage builds with multiple damage sources instead of builds that include one damage skill and two buffs
- Fixed a bug where Avatar of the Night would not update its stats when picking new skills ingame unless all of the bats expired. This is also a buff
- Improved various graphics
- Improved some discrepancies around boss initialization
- Fixed some major Stash issues. Thanks whoever sent in the detailed steps to reproduce!
- Made some backend improvements to allow for more item customization in the future. These items exist in the tutorial, but nowhere else currently.
- Fixed some issues with the Research tree not saving properly under certain conditions
- Fixed some "Press Any Key" issues across the board
- News and updates
- Don't Die, Collect Loot
- 2.3.5 - New Player Experience Update
Source: Steam Community (opens in a new tab)
