Developer's Note: 2.3.13 contains some nerfs. I'm hoping these improve the fun of the game by increasing build and item variety, but it's always possible to miss the mark. If you're unhappy with anything, let me know!
- Capped pack size at +200%. Pack size over 200% converts to Item Quantity at 10% efficiency. This pack size value will increase over time as performance improves
- Removed the quality and pack size scaling from Scroll Speed. This is already a positive modifier, it didn't need even more bonuses
- Doubled the unique quality effect from Nightmare scaling. In short, this means you'll get more T0 uniques on higher Nightmare levels than before
- The Sacrifice Ritual now requires you to use the same item base. While +15 all skills on every item was cool, this really killed diversity as every item was effectively a Rock of Moridana
- Moved Loot Crystals to the same spawn pool as Treasure Beetles. This will make their appearance more likely in general
- Improved the hitboxes on portals
- Fixed the Ring of Avarice Item Quantity bonus to actually grant Item Quantity. All existing rings will be automatically fixed when you start up the game
- Fixed the Heart of Sacrifice -all resists modifier to be properly tagged as Unique
- Added a new implicit to Heart of Sacrifice. Existing ones will still have the legacy implicit
- Tripled the speed of crafting in general
- Fixed a bug where the crafter would have 7 empty item slots in your inventory when opened
- Fixed a bug where rerolling a Nightmare item with a locked Nightmare mod would allow for a 7-mod item with 2 Nightmare mods
- Fixed a bug where the Cursed Shrines were not showing their outlines properly
