- Ailments have been reworked. This is part of a multi-step process that will end in adding a number of tools to the Arcanist.
- Ignite - Ignite takes 100% of the initial hit damage, snapshots it, and deals it over time
- Poison - Poison takes 50% of the initial hit damage, snapshots it, and deals it over time. Additionally, Poison reduces the damage dealt by the target by 5% per stack, capping at 50% reduced. Stacks beyond this point only deal damage
- Shock - Shock takes 50% of the initial hit damage, snapshots it, and deals it over time. Shock also causes the target to take 10% increased damage, capping at 50%. Stacks beyond this point only deal damage
- Chill - Chill takes 50% of the initial hit damage, snapshots it, and deals it over time. If a target is chilled, its Action Speed is also reduced by 35%. This effect does not scale with stacks. Chilled Ground still only applies the speed reduction
- Sources of Skill Damage are now multiplicative with other multipliers. This makes skill tree and ingame upgrades much more powerful. This is generally a buff to every build!
- Off-screen monsters no longer process collisions
- Some sources of repeated buffs, like the Avatar of Night's "Night's Hunger" effect, have been substantially optimized
- News and updates
- Don't Die, Collect Loot
- 2.3.12 - Ailments and Skill Multiplier
Source: Steam Community (opens in a new tab)
