- Fixed a major performance bug related to hit detection on the first frame of dynamic monster spawns. Thanks Unity!
- Fixed a slew of other minor performance bugs found while hunting down the above
- Adventurer's True Spirit now awards the Physical Damage it says it does
- Damage numbers now truncate their values and display suffixes K (1000), M (1,000,000), and B (1,000,000,000) in order to improve visibility
- Monsters now casually patrol again
- Fixed a bug where the Blade Toss Poison-Tipped Blades skill was re-applying repeatedly in a run
- Improved some ability pooling behavior
- Fixed a bug where players with a ton of projectiles (> 50) on the screen could overload a raycast buffer and be unable to click shrines
- News and updates
- Don't Die, Collect Loot
- 2.3.11 Hotfix
Source: Steam Community (opens in a new tab)
