- Major performance improvements across the board
- Reduced the memory footprint of playing Beastmaster by ~80%
- Substantially increased the gold drops from monsters. This bonus also is higher on later difficulties
- Smoothed out the depth-based scaling. There are scaling tiers starting at Depth 1, Depth 100, and Depth 200
- Increased both the penalties and rewards for playing on higher Nightmare tiers
- Fixed some bugs with Monster Storms
- Fixed one crash on exit
- News and updates
- Don't Die, Collect Loot
- 2.3.11 - Performance and Enemy Scaling
Source: Steam Community (opens in a new tab)
