Hello everyone,
Thanks to the intervention of two French streamers @Kepin and @Seldell, we realized that a very important problem was present in the demo of Ghostland Yard.
The times displayed at the end of the levels had something... odd. It was very difficult for some people to beat the times of their friends, while the jump curves were perfect and the paths taken were very optimal.
We investigated and created a dedicated test scene to confirm the following hypothesis: "the calculation of time is f****d".
And indeed, the time calculation was slightly broken. Without going into details, you could, by redoing exactly the same inputs, have a 1 frame offset on your time of one level.
For example, if you were at 144 frames per second and you were performing a level in 10 seconds, you should theoretically perform that level in 1440 frames. But sometimes not, the time indicated was 1441 frames, and at 144fps, 1 frame = about 7ms.
This problem also existed with a low framerate, which could create a time lag of more than a tenth of a second, which was not at all fair play.
One of our programmers @Amédée quickly identified and fixed the problem, the times are now perfectly consistent between the different runs, but now the accuracy of the times has been reduced to the hundredth and not the thousandth.

I promised in the post written Monday announced that the removal of leaderboards was normally the last...
...we will remove the times recorded before the start of steam next fest in order to put everyone on an equal footing, because some times recorded with the new calculation mode are no longer physically feasible. The wipe of the leaderboard will be effective as soon as this post goes live.
I am truly sorry for the inconvenience, your local backups will not be impacted, but your times will no longer be saved on the steam servers, and therefore, your replays cannot be launched by your friends.
To take advantage of the latest modifications on the recorded times, we invite you to delete your save in the options
Know that we work hard to make the game as pleasant as possible for its release. Do not hesitate to send us your feedback, they are not only very valuable for us, but also taken into account!
Here is a list of changes since the last release:
- Fixed a layer issue where the boss laser gun was rendered on the foreground of the sides of the arena
- Fixed a feedback problem in options where when the player was trying to remap a key, all keys displayed the selection feedback
- Added R and F keys to navigate in the leaderboard (in addition to page up and page down keys)
- Changing fan areas visuals worldwide 3, should be more visible now
- Fixed camera for boss 3, boss 3 wasn’t supposed to move with player, oops
- Added a visual effect on the medals at the top left of the screen in the classic levels when the target time passes from one medal to another
- Added a sound effect when you earn a medal on the end panel
- Added a sound effect to the buttons validation in the end level panel
- Added caption for return key in main menu
The following is a list of known and unresolved issues at this time:
- Some players may encounter stuttering if you have more than 70fps, we have not yet found the cause of the problem, but we are on it
- A graphical glitch may appear on the end of world level 2 panel, a piece of carpet that has nothing to do here and that is driving me f*****g crazy
- The big mushrooms in the first world lost their dangling stuff :'( I broke the shader this afternoon, but we're on it!
Talk to you soon,
Thibault
