As we are nearing release, I wanted to put further polish to the game, fixing bugs and cleaning up features, so this release has that!
Features / Enhancements
- Ladders are now used by pressing the Interact button, no more getting sucked from the floor onto a ladder
- Audio mixing is reworked throughout the whole game, so those fun sliders might actually do something for you now!
- Audio occlusion now working
- Added audio reverb modelling
- Added GPU acceleration for audio modelling to reduce CPU overhead
- Added new map queue feature. Rather than have a game end and go back the lobby, you can now queue up a series of matches with gamemodes and gamemods so they play out in sequence. Much nicer!
- Added animation at the start of the round to denote gametype and map name - why not
- New volumetric smoke grenade! Now get lost in the fog of Silkmaster forever!
Bug Fix's
- Cursor of death bug may have been fixed! Looking for confirmation!
- Fixed issues where sounds were not always heard correctly
- Fixed random cape appearing when you died
- Fixed positioning of flags in CTF
- Fixed positioning of capture areas in Domination
- Fixed HODL positioning on all maps
- Fixed a rogue collider on the RC425 causing weird collisions
- Fixed CTF flag for Team2 not being applied
- Cleaned up some redundant UI objects
- Fixed an issue where the grappling hook would not always render for player
- Tweaked weapon rendering to fix an issue on SteamDeck causing made screen effects
- Fixed some issues with new weapons being misaligned
