This update contains a number of quality of life bug fixes. Some presentation polish and the guts of proper controller support. (Need to get me that SteamDeck verification badge ;D)
Hopefully we are now getting to a more complete point where if I release it, I wont be publicly shamed into admitting everything is awful. Maybe even someone will buy it!? Come on, its cheap $5, get it in the library my love!
Anyway, onto the patch notes:
New Features/Enhancements
- Added back thicker outlines for a nicer aesthetic
- Removed Screen Space Curvature highlighting as this made things look a bit worse!
- Integrated Steam Input for controller remapping for Steamdeck, Playstation, Xbox and Switch controllers (still needs official mapping published)
- Reduced smoke grenade live time
- Reduced smoke grenade area size
- Added SFX volume slider to main menu
- Added Weapon levels, get higher levels with a weapon in order to unlock more exotic camos
- Added ownership checks through Steam to gain access to multiplayer servers
- Increased fire rate of Vector
- Improved the performance of GI lighting
- Improved the performance of maps using terrains and foliage
- Reduced effectiveness of Rocket Launcher (Bit OP)
- Made Rockets move slower, rather than the speed of a bullet
Bug Fixes
- Fixed some rendering issues when fog was enabled
- Fixed issue where when starting a game, it would always default to round mode
- Fixed an issue where queued map mode would not apply correctly
- Fixed ladders not prompting for interaction to climb
- Removed some redundant UI elements
- Fixed an issue with Steam ticket creation in order to authorise access to multiplayer servers
- Fixed an issue where the parachute could note be used if you jumped from a building intentionally
- Fixed an issue where gun muzzle flashes could not appear when in water or fog
- Fixed gun icons in main menu weapon list being incorrect
- Fixed killstreak audio being loud
- Fixed muzzle flashes of other players facing downwards
Known Issues
- Possible issue with stats not always saving back to Steam correctly
- Controller glyphs do not always load correctly
- If controller is plugged in and not use, cursor can stay on screen incorrectly
- Using a smoke grenade on library map has unexpected effect!
- Pressing continue button when map ends when doing queued maps goes back to the lobby
- Minigun remote player animation is mental and all over the place!
- Potential performance regression if playing a number of maps that include foliage shaders
