So another update cycle comes around, and Warfair comes with a bunch of fixes and improvements. Here is the changelog:
New Features
- New spooky library map!
- Added cape with cloth physics! (Why not :D)
- Allow movement when the map is zoomed in, may revert based on feedback
- Made further improvements to audio modelling
- Made weapon switch times more consistent
- Changed teammate icon by name to be less odd
- Added doors to containers for Silkmaster
- Added main menu music
- Update arms model.
Bug Fixes
- Made underwater "less blue"
- Fixed water not getting fog effect causing it to look weird
- Reduced footstep audio range
- Fixed a number of ladders round the wrong way on El Mondo
- Fixed a number of unreported exceptions
- Fixed kills not being counted when playing Free For All
- Fixed weapons in gunrace not changing correctly
- Made changes to default SteamDeck controller mapping
- Added more controllable doors to El Mondo
- Fixed problem where you would get a brief black screen when entering/exiting vehicles
- Fixed problem where footsteps were not audible in some situations
- Fixed a problem where guns could appear slightly transparent
- Fixed missing icon for HODL capture point
- Disabled fog effect on map screen
- Fixed some issuers with the water shader when exited the water
- Fixed some issues where the loading screen would duplicate itself when map is finished
- Fixed an issue where obstacles were not accurately mapped so bots ran into them more often than they should
- Fixed some windows on El Mondo that could not be shot through
- Fixed problem where scores were not counted in Domination and HODL correctly
- Removed the incorrect sun image that looked really awful
- Fixed bug where MAK12 was UBER powerful
