At Ronimo we love to criticize our own work and improve where we can even if it means making large changes. Making Awesomenauts a better game is our #1 priority!
For a long time now we have evaluated the loadout system and recently we came to the conclusion that the game needed something better.
From a design perspective the loadout system was meant to increase item build options, but what we found was that it actually works quite the opposite. With the ever increasing size of the Awesomenauts team, new gameplay, situations, added mechanics and with no information on enemy team composition or selected level players were forced to pick the best items for every situation before the battle. This limited options, effective builds and created frustration when the situation in game was not optimal for your chosen build and reduced overall fun.
So we made the radical decision to remove the loadout completely and came up with something better and what is better than a loadout you ask?... a BIG ASS SHOP that’s what’s better!
With a completely new interface and expanded shelves, you now have 6 options in the shop per skill row. You still can buy 3 items per row, but you will have all the items available to you to choose from during the game. This will give you more control over your build, allows for situational items to become a lot more interesting and hopefully we’ll see more items being picked..*cough*baby kuri mammoth*cough*! We are certain you are going to enjoy this major overhaul!
