We've just released the 2.5.2 patch publicly on the live branch!
In the patch we're including a rework of Coalitions into Defensive Pacts, Battle and Retreat changes as well as a lot of minor fixes, for example adding a "Next song"-button, and mod fixes.
Major: - Reworked Coalitions into Defensive Pacts: - Renamed Infamy to Threat, and Coalition to Defensive Pact - Defensive Pacts are entirely Defensive and will never launch Offensive wars against the target - Coalition/Defensive Pact Mapmode now only shows the Defensive Pacts against selected Realms - Split up defensive pacts based on religious groups - Threat level controls the size of realms which are allowed to join defensive pacts to protect themselves from a threat - Threat level controls how far away realms can be in order to join in defensive pacts - AI Realms with equal or greater troop strength than a target will never join Defensive Pacts against them - Your own religious group have a lower defensive pact distance - As a Realm's threat increases, the different Defensive Pacts will be willing to work together to contain them. - Updated Threat alert tooltip with detailed information - Maximum Threat from a single source capped at 100% - Maximum threat from a province capped at 15% - Minimum threat from a province set to 2% - Minimum monthly threat decay set to 0.21% - Maximum monthly threat decay set to 0.4% - Claims for yourself now only gives 85% threat. - Claims for someone else now only gives 50% threat. - Dejure claim for yourself now only gives 50% threat. - Dejure claim for someone else now only gives 30% threat. - Liberate nomad duchy generates only 75% of threat - Battle and Retreat changes: - Made battles give 25% more warscore, to get battle warscore closer to what it was before the casualty reduction - Won battle vs hosts give twice the warscore - Shattered retreat no longer count distance through sea or wasteland - Added attrition during shattered retreat - Shattered armies ignore leader attrition reduction - Shattered retreat now considers province size (through movement cost) when computing distance to target - Looters who shatter won't be able to loot that province's owner for a while anymore - Looters will shatter to their boats if they can - Total Warscore from battles capped at 75% for attacker - Shattered retreat favors slightly coastal provinces adjacent to boats you can embark in - Added faction to force abdication of kings and emperors - Fixed game over caused by daughters running away and becoming mercenaries - Added events for skilled educators to influence children during adolescence - Added a button for playing the next song - Added a setting for ignoring context sensitive music (ie regardless of culture and if being in war or not). - Added additional favor events - Added Groom an Heir ambition - Fixed instant OOS between different platforms - AI no longer transforms matrilineal betrothal into regular marriages (and vice versa) - No longer possible to break betrothal set up as from a favor - Added new law, Council Authority - Added character modifier Rejecting Seduction Attempts - Characters with Rejecting Seduction Attempts can not be targeted by the seduce decision - Added options to seduction targets to ask seducers to go away ...and lots of smaller updates. Read full patch notes here!
