Hello Guild Masters,
unfortunately the witch update is taking some more time than I initially hoped for. I still aim for a release this month but it's very likely that it will be released in the latter half of the month.
Nevertheless, I wanted to give you a preview of what's to come:
Elevation
This is the biggest reason why this update took a bit longer. I initially didn't think I was going to do it but after experimenting a bit I liked it so much that I wanted to include it in the witch update. Map design wise it opens up more possibilities to create interesting maps.





It also opens more tactical possibilities and add more utilities to other skills:

New Enemies

New Legendary Classes
There will be three new legendary classes with their own skill trees.(The witch class is not ready to show yet):


Teamwork Skills
Now even your parties can be improved with teamwork skills. These are skills that will be bound to your parties and will only be active if the adventurers are sent as a party and fulfill the requirements of the skill. Low-tier teamwork skills will slightly improve their capabilities but high-tier teamwork skills can even alter the way you build your parties:

Demonic Weapons:
The last of the demonic weapon variants.

Monk Armors
Monk armors will be added as light armor that will offer different buffs than the currently available light armors.

That's all I wanted to show and hopefully you won't have to wait too long until the update is finished.
With best regards
TheGreenGuy
