Bugfixes:
- Sadist will no longer only trigger once per round
- Items and Camping Actions are no longer affected by heal potency
- Fixed no decisions available for the Misasa event in the Bandit King Quest, if you already have Misasa in a NG+ run
- Fixed a bug where the Grimoire Bonus would not be displayed in the composition tooltip if the adventurer had a talent in intelligence
- Fixed a bug where the third and final wave of the Quest "Father and Daughter" would not appear
Gameplay Changes:
- Prayer in camp will now heal by 15% to offset the lower healing due not being affected by heal potency anymore
Quality of Life:
- In Battle when viewing the infos of a unit it will also show all sub-skills
Sorry about the patch size again. For those who aren't aware: Because of compression sometimes small changes can cause a bloated patch size. I try to be more careful to prevent this from happening too often.
