Bugfix:
- Fixed a bug where changing the hotkey for Heroic Hit would not immediately update the hotkey
- Turn manipulation effects will now immediately update timelines
- Removing a leader from a party will now also give the leader a negative mood buff
- Fixed a bug where Skyla the Arcane Knight had the wrong earth spell
- Fixed a bug where you could add as many items as you wanted into the party inventory when preparing (Surprised that I never noticed this one)
- Units that have the tag Object will no longer reveal units in grasses or cause accuracy debuffs on ranged units when they're adjacent.
Gameplay Changes:
- Removed the Intelligence Growth for the Old Grimoire and it no longer has an intelligence requirement for it to be equipped. However, an event will trigger if you have the grimoire in your possession where it adds a Guild modifier, that adds a global +20 intelligence growth for every adventurer, but applies a negative 5 mood debuff, If you lose the old grimoire, the effect will be removed on the next day
- Throw Knife has gained the Weapon tag
- Reduced Damage of the Knife-Fan skill from 80% PAB to 65% PAB
- Increased resistances for Male Vampires
- Crits will now deal 150% damage instead of 200% to make critical strike less violatile and deadly
- Critical Mastery will increase Critical Damage by 50% instead of 30% now
- Dirty fighting will now also increase Critical Damage by 20%.
- Sneak Attack will now start with a 50% Damage increase instead of 30%.
- Guardian's Protector Skill will now increase Damage Resist by 10% of neighboring allies instead of increasing Dodge by 15
- Removed Iron Will from the Skill Tree of guardians and replaced it with Improved Attack of Opportunity at lvl 8, which allows attack of Opportunities to also trigger when an enemy passes a neighboring tile
- Heavy Armor Training will only increase Physical resistance by 10% but will now also increase total SP by 10% too.
- The brave skill Restore will no longer grant regeneration and heal 100% of the max health. Instead it will heal 120% MAB hitpoints and has an unlimited range.
- The brave skill Divine Embrace will no longer heal 100% of the max health. Instead it will heal 120% MAB hitpoints.
- Both Restore and Divine Embrace will remove negative Statuseffects first and then heal the unit. This will negate the effects of cursed wounds.
- Quick Healing will now also reduce the AP-cost for Restore and Divine Embrace
- The Bard's personal song ability will now reset the turn of the target and set it at the beginning of the turnorder
- The lich will now also gain magic penetration everytime a phylactery gets destroyed
- Battles with the following enemies will give the battle a modifer that will increase the BP-Cost for Brave-actions by 25%:
- The Witch
- Mysterious Sword Master
- Old Dragon/Young Dragon
- The Executioner
- All adventurers of Talon's Fury
- All demons at lvl 25 and higher
- Andrey
- Battles with the following enemies will give the battle a modifer that will increase the BP-Cost for Brave-actions by 50%:
- The Emperor's champion
- The Emperor
- Vorathax
Quality of Life:
- Added an auto-loot function when transfering loot
- Added a setting to speed up animation when gathering resources
- You can now skip the levelup animation with Esc
- Added a hotkey for the Brave Action "Beyond Limit", that will instantly give you a single AP. Standard is the V-Key
- Added a hotkey for toggling the combat log. Standard key is the C-key. The game will now remember the last combat log state
- You can now hide certain Assignments if you wish to
- Added a button to instantly buy the recommended amount of supplies
Misc:
- Added german language. You can change languages in the setting
- Added difficulty setting to influence the global healing potency of adventurers and enemies(this will probably be the last difficulty sliders, besides maybe an attribute check slider in the future)
Added a Beta-Branch for patch Patch 1.197
