Bugfixes:
- Fixed an issue where changing equipment with hitpoints bonus could lower the current hitpoints on the adventurer
- Fixed missing text for Execute-Button for multi-target skills
- You can no longer target dead characters with camp actions
Gameplay Changes:
- Amulet of Casting will increase 5 SP per turn instead of 2 SP per turn now
- Added better possible rewards for trapdoor event at higher levels
- All single target buffs from "Art Of Protection I" and "Common Support Spells" has been buffed to only cost 2 AP to make them more viable in comparison to their mass counterparts
- Increased the relationship increase of the Team-Building Excercise from 10 to 20
- Only certain assignments will no longer let assigned adventurers heal. There will be a warning for such assignments displayed in the right lower corner of the assignment window if assigned characters won't heal during the assignment
- Witch minor curses only cost 2 AP now and don't share a cooldown.
- Curse Mastery will also reduce AP-Cost of minor curses by 1
- Dark Bolt has been removed from "Dark Magic I" and has been added as a bonus skill for the witch class. The skill "Black Hole" a big AOE-Skill, dealing dark damage and pulling enemies towards a chosen position, has been added to "Dark Magic I" as replacement
- Shroud of Darkness only affects enemies now
