Hello Guild Masters,
this might be a little late since the content update has been life more than a day now but still I wanted to do use this announcement as an opportunity to go into detail what has changed and there has been a lot of changes.
New Content:
- 4 new Main Quest, 3 Sidequests
- 3 new classes:
Dragon Knight

Swordmaster

Witch

- over a dozen new enemies
- new traits
- new skills
- new items:
- the first legendary items
- monk armor
- 3 demonic weapons
- new enhancement gems
New mechanics:
1. Elevation:
The biggest change in combat is the inclusion of elevation. There are several maps now that can be pulled in random battles where the map is not completely flat and the new quests with their own battle maps have been designed to include the new changes. I will revisit the older quests to make elevation a part of them too. Also the amount of different maps for the generic quests are still limited but i plan to add more with time.
So what does elevation do? Well, first and foremost it affects how units can interact with each other. Skills now have a "Height Tolerance value".

The height tolerance value indicates how height affects the skill. The left value tells you how big the height difference between the target and you can be at most, for the target to be selectable by the skill
The right value plays a role for skills that affect multiple tiles. In this case the value tells you how big the height difference between the surrounding tiles and the selected tile can be at most for them to be also affected by the skill.
Another thing that elevation affects is hitchances. Character at higher elevation gain a bonus to hitchance of 10 for every tile higher than their opponent.
I will update the tutorial in the future to include this new mechanic
2. Holy vs. Darkness
With the inclusion of the witch update two new damage types have been introduced. Holy damage and Dark damage. Skills have been adjusted to account for these changes, and demons and undead now have lower resistance to holy damage.

3. Stances
Skills that can be toggled on and off for buffs have been introduced. Many of these skills will either drain SP over time or impose debuffs on other aspects. A few skills will be updated to utilize this new mechanic instead of providing flat bonuses.

4. Martial Arts Skill tree
The Monk Skill tree has been divided to create a new skill tree called "Martial Arts," available to both the monk and sword master classes.

Now what's next?
First I will concentrate on fixing any bug that will pop up for this update and I expect a whole lot more. Then I will take some time to create a demo for the game. Afterwards I will also work on adding some minor contents I had in mind for this update but didn't make it. And then finally, I will start working on the final update: the Emperor Update.
Well that's all for this announcement.
I wish you all a good day :)
With best regards
TheGreenGuy
