Bug Fixes
The game should now properly allow you to boot into offline mode if you are detected as offline.
Internal Changes
The game’s log now prints a bit more information regarding save file stuff to help us diagnose issues better.
The prior release was loading some data related to the cutscene engine, while it should not have caused errors, we have removed this code for the time being.
What’s Next?
We are currently trying to diagnose an issue that can cause the game to fail to load something in save files at start up. If this update does not fix said issue, expect the next update to continue to attempt to either fix this, or print more verbose information.
Additionally, we need to update the boot-up error screen to handle more situations. Currently it was only able to handle failing to connect to the remote config, and being offline entirely, the latter of which wasn’t actually functioning properly until this update. (Incase it still doesn’t work, it should bring you to screen with the option to either boot in offline mode, or to compose an email to support)
When I’m sure the windows version is functioning right again, I’ll try and update the linux build as offline mode not functioning defeats the entire point of why we are even testing a linux build. (For anyone who hasn’t read the past steam changelogs, my computer has been giving me a hard time building the game for Linux.)
Please note that this update probably should've been named 2.4.2.1-EA and not 2.4.3-EA based on our naming conventions, there should be no noticeable change to gameplay if you were not impacted by the offline mode bug.
