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- Inquisitor Skill information -
3). Inquisitor
1-1. Cross Slash
[Requires]
Chance to 15%, consume AP 1
[Effects]
85(105)% damage by ATK on 2 times
1-2. Cross Block
[Requires]
Chance to 15%, consume DP 1
[Effects]
85(105)% BP recover by DEF
MIRROR +30(40) during 1T
1-3. Observation
[Effects]
HIT -10(15) during 3(4)T
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3-1). Judge
4-0. Inquisition
[Effects]
Reduce enemy's DCD by 1/2(1/4,1/10)
4-1. Whip of Punishment
[Requires]
Chance to 10%, consume AP 1
Cooldown 1T
[Effects]
80% damage by ATK
BLEED 50%
4-2. Stigma
[Requires]
Enemy in SS condition
[Effects]
+15% damage taken
4-3. Cruetly
[Effects]
REVEAL during 1T on self
DAZE during 1T on enemy
4-4. Heartbreak
[Requires]
Chance to 5%, consume AP 1
Cooldown 5T
[Effects]
FORTUNE during 1T on self
200% pierce damage by ATK
4-5. The Sin
[Effects]
BLEED 5%
4-6. Anathema
[Requires]
Every 5 turns
[Effects]
DOOM during 1T on enemy
MISFORTUNE during 1T on enemy
-----
2-1. Faith
[Requires]
In debuff conditions
2(3) times in battle
[Effects]
PURIFY on self
2-2. Denial
[Requires]
Enemy is in buff conditions
2(3) times in battle
[Effects]
DISPEL on enemy
2-3. Healing Gas
[Requires]
Active from 2 turns
[Effects]
REG +POW during 3(6)T
-----
3-2). Missonary
5-0. Propagation
[Requires]
Chance to 5%
Cooldown 3(2,0)T
[Effects]
R.A +1 or R.D +1 on enemy
5-1. Sledgehammer
[Requires]
Chance to 10%, consume AP 1
Cooldown 3T
[Effects]
R.A +1, R.D +1 on self
250% non-critical damage by ATK
STUN chance to 50%
Increasing chance with POW
5-2. Gift of Strength
[Requires]
Chance to 10%,
Cooldown 5T
[Effects]
ICD +30 during 2T
5-3. Placebo
[Effects]
10% HP recover by DEF
5-4. Hole In One
[Requires]
Chance to 10%, consume AP 1
Cooldown 9T
[Effects]
R.A +1, R.D +1 on self
300% damage by ATK
PARALYZE chance to 75% during 2T
Increasing chance with POW
5-5. Gift of Benevolence
[Requires]
3rd turn, 13th turn
[Effects]
PURIFY on self
250% recover BP by DEF
5-6. Rhodes
[Effects]
All HEL +25
-----
3-1. Pistol
[Requires]
Chance to 10%, consume AP 1
Cooldown 3(2)T
[Effects]
Chance to 50%, R.A +1(Removable)
Temporarily CRC +25, CRD +50
200% damage by ATK
3-2. Disposable Shield
[Effects]
10(15) XP gain by POW during 1T
3-3. Intuition
[Effects]
HIT +5
-----
6-0. Cavalry
[Requires]
Chance to 5(10,15)%
1 time in battle
[Effects]
A.P +1 or D.P +1 during 3T on self
6-1. Bomb
[Requires]
Chance to 15%, consume AP 2
Cooldown 4T
[Effects]
225% damage by ATK
BURN 10%
Increasing power with POW
6-2. Dynamic Visual Acuity
[Requires]
Chance to 15%, consume AP 2
Cooldown 4T
[Effects]
100% XP gain by DEF
INVISIBLE during 1T
6-3. Speed-upper
[Requires]
Chance to 20%
3 times in battle
[Effects]
Reduce all cooldowns by -2
6-4. Double Handgun
[Requires]
Chance to 5%, consume AP 1
Cooldown 6T
[Effects]
R.A +2 on self
Cast 'Pistol' 2 times
6-5. Operations
[Effects]
CRC +10
6-6. Pills
[Requires]
Chance to 10%, consume DP 1
3 times in battle
[Effects]
100% HP recover by DEF
100% BP recover by DEF
K.O Gauge +10
