A few updates are in since the last devblog:
Merchants - These are now fully implemented, giving the player the opportunity to buy and sell equipment, as well as selling cargo goods for an extra currency boost. With this in the game, implementing and balancing the economy can move forward.
Enemy AI - The enemy ships have access to the same array of systems and movesets as the player. The enemy AI has been upgraded to take advantage of equipped tactical systems, and is recognising higher value matches. A further AI update is planned to improve the move routing, which should allow for some fun and challenging match ups.
Tactical system (rewire) - The Rewire tactical system has been added, which randomly shuffles x pair of tiles on the battle grid (x depends on the system level). This can help or hinder, but particularly in a losing battle it's a dice roll which could bail you out.
And on the less technical side, debris and explosions on ship destruction are in!


Any thoughts or feedback, feel free to send it on!
Timi@AToPlay
