A couple of updates have gone into the dev build this week:
Leapgate target sector traits - when leaping to the next sector, 3 choices are available, with the sectors having traits selected from a pool of options. The traits can influence a range of things, from scanning range to event likelihoods, so the player will need to weigh up the best choice for their current situation. In addition, the military dominance tag influences the opposition in the sector (and will also influence friendly events, to be implemented).
Cargo - Cargo items have been added to the game. These provide no strategic or tactical benifits, but have high value, so can be sold at a merchant to provide a good boost to funds.
Timi@AToPlay


