Leapgate is moving towards the Early Access first release, but there is plenty to be done to get to that point, from content to polish to fixes. This week has involved a bit of all that, as well as scoping out what needs doing to get to that release. Lots of fixes in particular have gone in recently, but also some new content to keep the ball rolling on that front:
The Photon Beam has been added into the game, a fairly low damage but accurate beam weapon. This may end up being a weapon which has a specific damage bonus, e.g. 2x damage vs shields, but will need a bit of implementation / playtesting to see how or if that fits in.

The Pulsar Event has been implemented - landing on a Pulsar node will provide a scanning range boost from that node, which can reveal more on the galactic map, and so could inform the route taken. I'd like to get a few more events implemented over the next couple of weeks, to get more of a feel of how the finished galactic map traversal will play out.

Any thoughts or feedback, feel free to drop it down!
Timi@AToPlay
