Hello Elengardians! This update comes with with the manual combat and some new effect mechanics!
Changelog:
- Manual combat: a new game mode that requires you to click for each attack and hold the right mouse button to defend. The game mechanics remain the same. This is still not the mentioned Action Mode. The survey was updated to reflect this change.
- New states/effects
- Torpor mechanics: torpor is now a generic state that can be caused by anything. It reduces Strength, defenses and willpower. When torpor level reaches 100%, the target is unconscious. Current Asyum spells use torpor mechanics now.
- Daze mechanics: daze is a generic state that can be caused by anything. It reduces Motor Skills and adds a chance for the character to fall. It is currently caused by Electric Stun
- Electric Stun: electric damage may cause Electric Stun, which causes Daze and may make the target unconscious
- Weapon overweight: now the character can always hold a weapon with one hand (no forced two hand grip), but there are penalties
- Balancing/adjustments:
- Reduced damage of some weapons
- Reduced chance of consecutive staggers
- Decreased attack of area attacks
- Increased stamina per dodge
- Decreased speed gain from strength
- Changed prerequisites of melee attack abilities)
- Bugfixes
- Exploit to use some combat modes with the bow
- Motor skills was increasing attack range instead of decreasing it
- Effect tooltip issue with multiple effects
