This patch comes with some bugfixes and adjustments.
Changelog:
Bugfixes
issue on dialogue with friend elemental from ritual when player is dead
Player or any creature slowed by some effect was slowing animations that were not from movement (like falls and staggers). Fixed.
Player/companions sometimes could get inside an obstacle when dying
Invisible/undetected creatures could be targeted by the player
Trees don't block sight anymore by default, although some may do (in Chapter 1)
Poison only works when causing perforation damage now
Several adjusts on AI, including:
Spare AoE abilities (not noticed in the demo)
AI don't ignore actions ordered by the player anymore, when the player switches control to other creature
Chapter 1 is ready for the Early Access version. A playtest with limited access will start soon.
