This patch was motivated mainly due to a bug that could wrongly make creatures disappear, but it comes with other changes implemented since the last update, from yesterday, including the removal of cinematic dialogues.
Changelog:
Bugfixes:
Creatures wrongly disappearing
Game Paused UI label and others appearing while UI was hidden
Barrier spell: after broken the icon in the action bar was highlighted as if it was still being used
Using ranged attacks while in stealth was not exiting stealth mode
Sneak attack working with Drink action and Give Drink to Fallen Companion action.
Changed the priority level of interactions of interactable objects. Loot has more priority than Talk, so you won't accidentaly talk to the companion when wanting to loot.
Cinematic dialogues removed. If you really liked them, please let me know.
Option to toggle voice acting on dialogues
Invisibility spell: increased duration
Most AoEs now have a "line of sight" validation, which means that the target only is considered if there is a line of sight between them and the epicenter of the AoE. This is to avoid hitting through walls.
Sustained cone abilities now allow the caster to keep track of the target while casting, rotating towards them.
No more seeing through trees now. Now they block line of sight in perception. Added a delay to the UI target to disappear, to avoid constantly loosing target just for having a tree crossing the line of sight.
Abilities are now canceled when the caster loose the perception of the target
