Hey everyone! The main changes of this update are the party commands and AI AoE detection, but there are several other changes and bugfixes.
Changelog:
- New features
- Party commands
- Map icons: area transition
- AI AoE detection: getting out of AoE, and avoiding entering on it (this deppends on the AoE and the creature's intelligence)
- Changes
- Lowered requirements for Electric Orb
- Removed Grass Distance option (don't work with the 3D grass system), Grass Density remains
- Disabled post processing on Very Low quality level
- Balanced Battle Mage Robe x Enchanted Priest's Robes. Improved some items of Battle Mage set.
- Feyzir Orbs:
- More detached duration (15 seconds, affected by a maximum of 2x Persistency)
- Pursuing duration remains basically the same, except Persistency is now 2x instead of 1.5x.
- Possibility to cast on ground
- Magical Staff Force Push cost 200, Magical Staff Block cost 200, Magical Staff Force Blast cost 700
- Mage (Force) preset + description updated (and weapon is now the staff, was wrongly a dagger)
- Increased number of enemies in the village battle
- Added performed ritual count in the Summoning Elementals quest
- Bugfixes
- problem with loading game while finishing previous load
- push (knockdown) to wrong direction when enemy is moving
- Asyum Blast explosion wrong location
- Journal scrollbar out of bounds
