This update adds the following...
You can now refuel & rearm mid-mission. Simply land at an allied helipad and then use the "RE-ARM" option on the Stores MFD page (there's also a bindable control in the weapons section). Your helicopter will be refuelled and re-armed as follows...
Refuel - flat rate of 5DP
Reload Flares - flat rate of 5DP, if required.
Reload Chaff - flat rate of 5DP, if required.
Reload weapons. It will cycle through all hardpoints and reload the weapons if it has enough DP available. Turrets, door gunners and gun pods are reloaded at a flat fee of 10DP each.
Weapons will be reloaded in sequence to their maximum capacity or until there's not enough DP left to do so in which case it will move to the next hard point.
The downside is that you don't have much control over which weapons get rearmed if the DP available doesn't cover a full loadout and you can put this down to a "hot" reload and the ground crew is just grabbing whatever they have on hand at the time.
Fixed a bug in the Free Flight mission which would cause some enemy targets to be marked as neutral or friendly. This was actually in yesterday's patch but I forgot to mention it.
Fixed a bug on the AH-1Z CRS's rotor scrape SFX - it should now play correctly.
Optimised a couple of other scripts which didn't need to be running.
Exposed speed multipliers for the targeting pod and TSD cursor. They're in the "Control Settings" area under "MFD Controls".
Fixed a very rare bug which would cause errors to occur when the mission loaded if, for some reason, an installation was removed or not placed.
