This update adds the following...
You will now see artillery fire bases appear on the map.
Artillery bases will be populated by D-30 static artillery units for both BLUFOR and REDFOR.
Modified the sector information displays on the map to be a little more compact.
Sector displays now also show what type of sector it is e.g. Urban, Industrial, Military etc or a combination. While this doesn't effect anything just yet it will dictate the types of installtions deployed in a sector making each sector a little more interesting ːsteamhappyː
Modified the LOD levels for buildings so they should be visible from further away.
Enabled cross fading between LODs so any mesh "popping" should be less noticeable
Added a bindable control for the TSD audio setting
Fixed a bad LOD mesh on the maverick
Updated the score value for all vehicles back to pretty much where they were before. I have also separated score value from deployment point value so that I have as much flexibility on how units are deployed as possible without effecting the points you get from destroying them.
