This update adds the following...
Updated the unit deployment system so that installations will be populated with defence units. I also reworked the deployment system so that everything is based on the sector stats as follows...
Recon - this directly effects the number of enemy units that will be marked on your map at the start of the game. A value of 50% will mean that 50% of the enemy units in the sector will be marked.
Supply - this directly effects the amount of Deployment Points a sector can spend on units. This is based on the Enemy Force Strength selected when creating the mission. If you choose a 500 point Enemy Force Strength level and the sector has 50% supply then that sector will have 250pts to spend.
C3 - this directly effects the types of units a sector will have access to. At 75%+ the sector will be able to deploy high end units such as the Tor.
Morale - has no effect currently
Ground Defence - this gives an indication of the number of ground forces deployed. At 50% only half the sector's defence forces will be deployed.
Air Defence - this gives an indication of the number of anti-air forces deployed. At 50% only half the sector's defence forces will be deployed.
There are also a number of other hidden modifiers which dictate how deployment points are distributed between ground forces, anti air forces and utility vehicles and these allow me to easily fine tune everything.
A 500pt Enemy Force Strength mission is still the base line level. It will produce a tough mission with a good distribution of ground forces and strong air defences.
Added a new option to the TSD allowing you to cycle through which RWR sounds you want to hear. Options are "ALL", "LOCK" or "OFF".
ALL - you will hear both search and lock sounds
LOCK - you will only hear lock warning sounds
OFF - you will not hear any warning sounds
Pressing modifier button 1 (joypad left shoulder) + MFD 2 (A button on joypad) will cycle the modes. There's currently no bindable control for this just yet as I forgot to add it!
Current mode is shown at the bottom left of the TSD page.
Updated all radar systems to have their own distinct SEARCH and LOCK warning sounds.
Fixed a number of linked bugs which could cause laser/wire guided weapons to miss if you were manoeuvring quickly.
When re-centering the targeting pod; moving the targeting pod or selecting a next/previous target will now cancel the re-centering system correctly.
REDFOR can now deploy the new ZSU-23-2 static air defence gun around installations. It has a range of 2km and relatively poor accuracy - but it is cheap!
