Armor now has a 3D model.
Fixed a bug with the skill tree where the health nodes were missing.
Rebalanced enemies to be squishier at high levels.
Enemies do more flat damage at high levels.
Made rendering less GPU intensive.
New and more performant camera system.
Changed ambient occlusion on a few character materials.
Made rolling less clunky.
- News and updates
- FOG - Fear Of Going
- Armor Update
Source: Steam Community (opens in a new tab)
