Hello brave Wardens,
Thank you so much to everybody who bought our game for release week! We've been busy working on our first updates and we're delighted to share a big one with you today.
Harvest Hunt is now playable in French, German, Italian, Spanish, and Brazilian Portuguese!
We added a huge amount of lore to the game just before shipping and wanted to make sure that the translation quality was as good as possible before we launched - that is why it took longer than expected.
Going forward, we're also working on Chinese and Japanese localisation and we'll have some more updates on that soon.
As always, if you spot any bugs or any errors in the translations, please report them to us so we can address them quickly.
UPDATES v1.2.1
Gameplay
- When dashing the footstep sound the player makes will now be a walking and not a running footstep, therefore not alerting Sound Fiends on dash
- Increased the sight distance values of the Devourer when the player is hiding in the cornfields
Assets
- Adjusted water reflection colors to not look green and be confused with the poisoned water (which is green)
- Added missing effects to Proxy Poppet when it's not available to use
Misc
- Updated credits
BUG FIXES
Monster
- Fixed cases where the Devourer would get stuck for a few seconds or not move at all
- Fixed cases where the Devourer wouldn't receive damage when attacked with Tools
- Fixed the Devourer not playing their emerge animation if the player were shining the lantern on them
Gameplay
- Spare Mask Whisper would sometimes not work due to initialization issues which are now fixed
Please leave the review (HUGE thank you if you have already!) and come chat to us on Discord if you have any suggestions or just want to meet the team.
Thank you for playing!
The Villains
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