A Whole New Look for the Nuclear Pillars Map
New Gameplay Rules for Color Floor
We've identified an issue with the Color Floor gameplay where your final position is mostly determined by the last few seconds. We're addressing this by introducing two new features:
Tiles with Bonus Points

Points Resolution Stages
Instead of your final points being equal to the number of colored tiles at the end of the round, we now calculate points three times during the round, at the end of each progress bar.

Darts
We've changed the target points grading to emphasize precision. This adjustment is an intermediate step before a more significant gameplay and aesthetic overhaul in the next update.

Kill Bob Kill
The spawn point is now randomized after death, reducing the impact of spawn location on your chances of winning.
We've enhanced bot behavior, making them smarter—prepare accordingly!
A minor fix has been implemented for shooting direction.
Boomchicken
The rate of exploding egg spawns now varies based on the number of players remaining on the map, ensuring a fairer experience towards the round's end.
UFO
Fixed an issue where players could fly away when spawned inside the beam.
Bobsleigh
Fixed missing "blood" decals on the Bobsleigh map and in certain areas of other maps.

Run Bob Run
Improved bot behavior to reduce instances of getting stuck on the map.
Other Fixes and Improvements
Enhanced visual quality in close-up camera scenarios, allowing characters and level geometry to softly fade in and out.
- Dismemberment now reflects the location of damage more accurately. For example, stepping on floor spikes will result in legs being torn off first.
- Slightly reduced loading times between map transitions.
- Fixed initial character rotation.
- Addressed some action inconsistencies following the 'Esc' menu.
- Changed the initial tiles animation on the Volcano map.
- Added a 'Bad Connection' indicator for poor internet connections.
- Introduced FPS and ping indicators.
- The state of show/hide nicknames now persists between levels.
- Added the ability to rotate your character in the main menu using the mouse, in addition to A/D or the gamepad stick.
- Fixed visible gaps between character parts in certain situations.
- Increased the internal physics tick rate to reduce ragdoll jitteriness.
- Fixed issues with passing through bouncers at high speeds.
- Enabled emotes during the intro countdown phase.
- Camera now properly resets on respawn.
UI Fixes
- Removed irrelevant qualified/eliminated counters for modes where they don't apply.
- Corrected overlapping UI elements.
- Fixed issues with item selection in the game shop not being centered.
- Implemented minor typo and font corrections.