This week we have been adding and testing new characters. Our objective is that the starting abilities and artifacts for each character feel different enough to change the way you approach each run.
In addition to the characters we already had in the demo, we have added:
Shaman. Her main characteristic is that she is immune to poison, and her artifacts and abilities reinforce this. The idea is that she is a character that tries to go to the Forest Biome where she can get more artifacts that have synergy with being poisoned.

Dwarf Engineer. This character will have skills and artifacts related to the use of money. The main goal is that the player has to make the decision of when and how to spend money on their skills and artifacts, in addition to the usual use of buying artifacts.

Black Wizard. This character will add a randomness factor to the gameplay. For example, his starting ability has a 50% chance of dealing damage to enemies and 50% of chance of healing them. His artifact adds a card that when picked up deals damage to the player or all enemies. So with this, you have to take chance into account and use it in your favor!

In addition to this, for the final game all characters will have 3 artifacts and 2 abilities to choose from at the beginning, so you will be able to customize each run!
Remember that you can try the demo!
Kiko
