Only a few patches today. Spent a good while looking for a particularly nasty bug, and I just fixed some small visual bugs.
[ 6.12.2022.2 ]
:::::: BUGS ::::::
- Another attempt at fixing that elusive bug. For most, it shouldn't affect you. For some, it's an annoyance. Thankfully, someone was able to let me know of the crashes and bug. It helps a ton when you let devs know about bugs!
[ 6.12.2022.1 ]
:::::: BUGS ::::::
- The wrong prompt for picking up cards was showing.
- Updated some stats to the monster spawn rates. More spawn later, but it's not till much later; at about day 10.
- I fixed the bug where it crashed the game due to combat. It was when you tried to do an action too fast and the game's "action skip" code kicked in and applied damage. One line of code was all it needed, and I had missed it. ːlunar2019deadpanpigː But JUST in case there's something else, I added in a fail-safe code to just add the variable if it doesn't exist.
So with all that said!
if you want to share feedback, find bugs, or have thoughts on the game, you can:
- Message me on the Steam Community Forums for the game,
- Message me on the Itch.io Community Forums for the game.
- or:
I look forward to seeing more people join the community and share their thoughts!
I am still improving the game on top of the base I have, with the game currently being in a finished and beatable state! But I enjoy working on it and solving the issues with UX, so why not improve the game more?!
Until next time,
- Devious Oatmeal
