Features:
- The Wall of Names easter egg is enabled in-game, currently containing about 70 names of people who collected philosopher scrolls. To see the names, you have to go to the cave below Grad, read the scroll at the end of the cave, and re-enter the cave after that.
- Added more high level dynamic mobs for late game.
- Rresolution 1920x1200 is now also supported.
- Added info about mode and difficulty to the progress screen.
Balance:
- To add more meaning to the camouflage stat, the hunter class's first attack is now multiplied by camouflage stat.
- Buffed player necromancer skeleton scaling with the intelligence attribute by about 40%.
- Small nerf to gambling inn loot.
- Small buff to underworld mobs and God of War.
- Buff to bandit camps and horde members to the east.
- Buff to werewolves and other beasts in the east.
- Buff to trolls and stone golems.
- Reduced the cost of mastery training.
- To better prepare players for dialogue with the necromancer, we added 2 notes on the way toward the castle.
- Added more help to players around the 2 sister witches boss fight. Now the adventurer (if saved earlier) is giving the player Manaward potions, and there is a recipe for such a potion around the witches.
Fixes:
- Fixed a bug where few NPC-s that were supposed to roam the world map were stuck in place.
- Fixed a bug where the world would move and load while the player is still locked loading.
- Fixed the issue where some screen resolutions could not see the tooltip of the last row of skills.
- Fixed grammar and typo mistakes in a few places.
- Fixed a bug where the Vatra demon could end up stuck while retreating.
- Fixed a bug where players could end up stuck in the underworld after a game reload.
- Fixed a bug where pressing the space during the loading screen would stop the game loading.
- Fixed a bug where enemies would aggro the human character after the player died as a beast.
- Fixed a bug where, when auto-moving items to the bag was enabled, unequipping the bag would hide it on the bag screen.
- Fixed a bug where players had issues collecting plants in caves and the underworld.
- Fixed a bug where the player could befriend some quest animals.
- Fixed a bug that made the bear task near Bor actually harder on easy difficulty, as the other 2 hunters had less health than intended.
- Fixed a bug where the music melody in the underworld would be louder than expected.
- Fixed a bug where named items would dismantle into common materials.
- Fixed a bug where Krampus in Bara could disappear in the morning while the dialogue is active.
