Hello Rumblers!
Welcome to the 14/02 Patch Notes!
In this update we have fixed several bugs, implemented more gameplay options and balanced some aspects of the game. Take a look:
BALANCE
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- We balanced the Awakening "Sturdy" (Your goalkeeper stays at 1 HP before dying). Before, it would trigger only for the first heart lost during the match. Now, it will be triggered for all the goalkeeper's hearts.
- The difficulty of the rival AI has been balanced. The AI's intelligence level will increase faster than before, however, we have reduced the amount of Awakenings they can have, as well as the stats of their characters. With this change we aim to make matches against the AI less frustrating and feel less unbalanced.
IMPLEMENTATIONS
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- Options menu has received some changes. Now, "Instant Abilities" and "Mouse Pass" can be found on the new Gameplay submenu.
- We added a new setting to enable/disable the AI AutoSwitch in the Gameplay submenu. This setting was always enabled by default. Disabling AutoSwitch means the system will not automatically change your controls to the AI-controlled character that just received the ball, instead, you'll always have to use the input to switch characters.
- We have added some small improvements to the credits screen.
BUGFIXING
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- Fixed a bug that would make cursor invisible when playing cooperative even when one of the clients were using the keyboard and mouse controls.
- Fixed a bug that would make abilities to be directed in the wrong direction when playing 2 players coop if one of them was using keyboard and mouse controls.
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That's it! Over the next few weeks we will continue working with your feedback to add more improvements to Wild Rumble and fix bugs.
See you on the field!
- Mink Rafa
