

Art Updates, Boss Creation Timelapse and an Update for our Growing Community!
Hello, PixogenPixels(Lead Artist/Co Dev) here. I wanted to do a writeup on some of the new art for Soul Survivors and a bit about our workflow. I also recorded a Timelapse of the creation of a boss enemy and wanted to talk a little about our community updates!
Art Updates/Design
We have been hard at work getting Soul Survivors ready for Early Access. One of the more time consuming aspects of Soul Survivors is the artwork. Every sprite is drawn and created Solely for the game. This includes all enemies having unique animations, elite enemies having special attack animations and all of the spell effects are hand drawn. (No particle engine use here).
We think this handcrafted retro approach fits well with the overall design of Soul Survivors. This idea of a more retro aesthetic is also at the core of our gameplay design. In Soul Survivors we focus more on having unique enemies with mechanics that matter, abilities that feel unique in both look and design and each class playing so different that the core game always feels fresh. This all ties in to the overall idea that the game needs to be focused on having fun and choices that matter.
One big change coming is the introduction of The Necromancer hero. This class focuses on keeping his summons alive to thin the hordes, while utilizing his flail and short range spectral attacks!
Now for some flashy bits! This is a small showcase of some of the Necromancer's abilities and animations:

A big horde of some of our undead friends:

Skeletal Lord Boss Creation
I wanted to show off the creation of one of our sprites, The enemy below is an upcoming boss in the catacombs area. I don't want to spoil much but this fight will be a challenge in both movement and your ability to multitask. Also a Protip: he doesn't care much for jewelry.

The Community and the Soul Survivors Roadmap
First and foremost, we have created a Community Discord Server. This is the main place to go if you want to help shape the game with your ideas. We'd love to hear your feedback and any suggestions you have for enemies or abilities (or anything else). We will be posting early updates, game info and some giveaways leading up to the Early Access release of Soul Survivors.
Us devs are always active, come have a chat!

Along with the creation of the Community Discord Server, we have a plethora of other social media sites you can catch us and early game updates at!
For the last bit, we will be keeping the bottom of our steam page updated to reflect our current roadmap progress. Don't forget to Wish List Soul Survivors on steam and thank you for all the support!

CURRENT RELEASE
Necromancer Update - v0.3
- Introduction of the Necromancer Class - New Hero *WIP*
- Enter the Usvit Depths - New Area - *WIP*
- Skill rework and upgrades for existing classes
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COMING SOON
Early Access - v0.4
- Completion of the Necromancer Class - New Unlockable Hero Available
- Completion of the Bogatyr Class - Rebalanced with new Skills and Abilities
- Enter the Usvit Depths - New Unlockable Area Available
- Skill rework and upgrades for existing classes
- 4 Unique Bosses
- Talents
- Altar Sacrifices
- Power-ups
- Achievements and Stats

