Work log...
Cleaned up Battlechess.ini
Added a "dirty" flag for BattleChess.ini updating
Flattened the Controller Config file
Made the controller config file work on both 32 and 64 bit exe
Removed the saving of pointers in the controller config file
Movies use the Burgerlib file system
Removed dead code
Added Battle Music (Odd, it's still not playing, will fix shortly)
Fixed label conflicts
Port all tools to the Mac (PowerPC/Intel)
Updated the decompressor/compressor class
Updated BattleChess Classic's tools to Visual Studio
Ported Huffman compressor/decompressor from 16 bit code to 32/64 bit code
Built for Linux (Not deployed, will go beta soon)
Built for MacOSX (Intel, Not deployed, will go beta soon)
Updated Burgerlib compressors to add Deflate, LZSS and RLE to new class
Ported PowerOf2(), BitReverse() to amd64 and x86 assembly
Ported Tick::ReadMilliseconds() to SHIELD and OUYA
Updated MakeProjects to create CodeBlocks projects files for Linux target
Updated Buildbot scripts to auto-build Linux exe
Updated Buildbot scripts to auto-build MacOSX exe
Updated Slicer to better compress 32 bit ARGB to DXT5 format
Added PS4 target for Visual Studio Props file
Updated copyrights on Burgerlib source for prepping for sourceforge upload.