Battle Chess: Game of Kings™

Olde SküülSculptured Software · Interplay Entertainment Corp.

Released
Dec 11, 2015
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Threads manager updated

    The code in the game was optimized for Windows XP, it's been updated to check for Windows 10 or higher and uses the new threads/semaphores, etc. Will make the game run a tad bit faster.

  2. Developer post

    Release Notes for Recent Updates

    Here are the release notes for the recent updates: A major resource management fix that reduces the number of crashes after playing for a while. Many audio related issues have been fixed: Corrupted audio files and related memory leak fixed. Fixed erroneous volume level bug. Fixed

  3. Developer post

    Music volume slider fixex

    The last audio bug is squished. When in the "Options" menu, you can slide both SFX and Music volume controls and they actually work. The settings are saved so when you quit and play again, the settings will remain.

  4. Developer post

    Music crossfading has been fixed

    The music streaming system wasn't properly setting the volume from the background thread. Issue has been fixed. All music have been converted to a new format, the "*.stream" file. Generated from using the original high quality wave files.

  5. Developer post

    Silence is not golden

    It was found that when a game begins, sometimes there is a silence before the game starts and sometimes a combat sound effect won't play. This is found to be that when setting the volume, the code errantly used the PREVIOUS volume, and saved the value of the new volume, but not s

  6. Developer post

    Corrupted audio files repaired

    In tracking down an issue with audio, it was found that out of 683 .wav files, 2 had invalid headers. After fixing those headers, a possible buffer overrun has been fixed. This is a data update, so it will be a bit of a download. We are hard at work squishing bugs. :)

  7. Developer post

    Resource manager fixed

    On occassion, the resource manager used in Battlechess would leak some memory. Leaking memory is bad. This issue is fixed.

  8. Developer post

    Patch 1.1.1

    The BattleChess Game of Kings 1.1.1 patch is out now. Updated the Steam API to 1.54 (The latest) Fixed an issue where the memory format iterator was performing a buffer overrun under certain circumstances Fixed an out of memory issue that triggers when textures were not properly

  9. Developer post

    Crash bug fixed

    A stack overflow was found in the chess logic that causes peices to change color and then the game will crash. The version was updated to 1.1.

  10. Developer post

    Build 11204 is up

    Work log Updated Steam API to latest SDK Updated Burgerlib to latest version (Massive sub system re-write) Updated to latest Visual Studio Added support for import / export of standard chess "FEN" save games. Added network framework for future support of cross-chess play. Chess a

  11. Developer post

    Build 9511 is up

    Bugs fixed: Saved over 20 Meg in wasted memory Updated math functions to latest libraries Minor fix for visual error using nVidia 545GT Cleaned up startup/shutdown code Updated to latest Steam libraries Seperated config files for local and roaming data (Hardware values are tied t

  12. Developer post

    Build 9511 is up

    Bugs fixed: Saved over 20 Meg in wasted memory Updated math functions to latest libraries Minor fix for visual error using nVidia 545GT Cleaned up startup/shutdown code Updated to latest Steam libraries Seperated config files for local and roaming data (Hardware values are tied t

  13. Developer post
  14. Developer post
  15. Developer post

    Build 8227 is up

    Pretty much everything is fixed. The only thing that hasn't been fully tested is the Combat Vault, however, the next build is currently being tested which will have the Vault enabled so you can view your previous kills at your leisure! Thank you so much for being patient with us!

  16. Developer post

    Build 8227 is up

    Pretty much everything is fixed. The only thing that hasn't been fully tested is the Combat Vault, however, the next build is currently being tested which will have the Vault enabled so you can view your previous kills at your leisure! Thank you so much for being patient with us!

  17. Developer post

    Build 6614 is up

    Fixed a buffer overrun in the chess logic. (Took forever to find this one) Fixed an invalid value being sent to the light shader (Caused memory trashing). Played 4 games from start to finish, no crashes. Either I'm really lucky, or I found the crash bug. Please, prove me right!!!

  18. Developer post

    Build 6614 is up

    Fixed a buffer overrun in the chess logic. (Took forever to find this one) Fixed an invalid value being sent to the light shader (Caused memory trashing). Played 4 games from start to finish, no crashes. Either I'm really lucky, or I found the crash bug. Please, prove me right!!!

  19. Developer post

    Build 6549 is up

    It's been a while, and thankfully the issues that have kept us from working on this game have been resolved. Please, do your worst. There's a github based bug tracker set up so the community can report the bugs and watch the progress as issues are fixed. If there's any feature re

  20. Developer post

    Build 6549 is up

    It's been a while, and thankfully the issues that have kept us from working on this game have been resolved. Please, do your worst. There's a github based bug tracker set up so the community can report the bugs and watch the progress as issues are fixed. If there's any feature re