
ACCESSIBILITY FEATURES SHOWCASED
Hey everyone! We were super excited to take part in the first ever Access-Ability Summer Showcase recently. It's a brand new event to highlight the accessibility settings and features of upcoming games.
One of our mantras at Polygon Treehouse is ‘Adventure for All’, so we’ve been putting a lot of effort into accessibility, building on our experience with Röki to make sure as many folks can enjoy our new game as possible.
Here’s a list of the accessibility features we showcased:-
- High-contrast text / backgrounds with text presented in a readable sans-serif font by default for greater visual clarity
- Dark and light mode text display options
- Several dialogue scrolling options, including dialogue speed settings, no dialogue scrolling, and dialogue auto-play
- Visual, audio, and haptic feedback to alert players as they solve puzzles and explore
- Dynamic tracking camera
- Sprint toggle
- Full button/key remapping
- Haptics toggle
- Non-Dialogue Captions for ambient and environmental sound effects
WATCH THE SHOWCASE
You can watch the Mythwrecked segment (voiced by accessibility guru Britt Dye, who we’ve been collaborating with on the game) here and the full showcase can be enjoyed here.
FOLLOW THE ADVENTURE
That’s all for now, but don’t forget you can keep up to date on Mythwrecked: Ambrosia Island by following our Twitter, joining our Discord or subscribing to the Polygon Treehouse Newsletter.
Until next time,
Alex & Team
