- Disrupters like Homing Laser, Mecha Leech etc are now present in Adventure Mode like intended
- Player's movement speed is now independent from Time controlling powerups; Matrix and Accelerator
- Improved Screenflash system; now they can overlap (and maybe will have new refreshed sprites in the future) | Sound and overlay for being Electrified | Sound for using a Medkit
- Text Popups for info about Stats in Ship Index/Inventory like Health, Energy etc
- Timer ticking sound for Flip when close to running out
- Fixed picking up Medkits making players unable to move | Fixed Autouse Medkit if Low (and is on by default)
- Fixed Magnet having the opposite effect sometimes especially with Celestial Energy spheres
- Fixed inconsistent phasing damage in Classic, like Leech dealing 0.4
- Fixed Shadowtraces powerup in Classic not giving speed
- News and updates
- SSS222: HyperSpace
- Update 1.0.2 / Build 7.5
Source: Steam Community (opens in a new tab)
