Hello and welcome to the third Developer Update for The Purge Dilemma!
In this Developer Update we will talk about the end-game phase which we call The Purge.
In the last Developer Update we mentioned the Paranoia system, but we didn't really go into detail as to not end up mixing several things together which could've easily confused players.
What purpose does the Paranoia serve in this social-deduction game?
The Paranoia system undoubtedly lays the foundation for the entire game.
The Tyrant is a very paranoid character: he is afraid of those around him. He does not know who to trust in the Committee. He is sure that somebody is plotting against him and he must find out who. And he has to do so by avoiding killing innocent and loyal members of the Party.
The Paranoia Bar
But when it comes to game mechanics, how does it influence the game?
It's pretty simple and very straightforward: The Tyrant's paranoia bar is visible on top of your nametag (it's the red one).
The length of the Paranoia Bar is directly proportional to the number of players in a match.
As you complete tasks, you will notice that it will start filling up:
- Sabotaging a task will increase the Paranoia Bar by two points.
- Fulfilling a task will increase the Paranoia Bar by one point.
Oh no, the Paranoia Bar has filled up! What happens now?
The last discussion
When the Paranoia reaches its peak, you will have one final discussion time. The Tyrant player will have to wisely utilise the little time left. Discuss between players who you think the Dissents are, but be careful who you trust.
When discussion time is finished, The Tyrant will receive his final dossier.
This is the most important dossier in the game. With this, the Tyrant will decide who will die... who shall be purged.
The amount of people you can purge is equal to the number of dissidents there are in the match. The Tyrant player will have to accurately select the Dissidents based on his notes and his experience of the match. Leaving one Dissident alive will cause the entire Loyalist team to lose and the Dissident who remain alive will be the winners.
After selecting the players to purge, then The Purge begins.
The Purge
Eveything is dark. All you can do is look around - meet the gaze of your comrades, and pray that they will be shot instead of you.
All of a sudden you start hearing a shot after the other, as you notice Committee members slam their head into the table, lifeless.
And the game ends.
- If the Tyrant purges all the Dissidents, the Tyrant and the Loyalists win the match.
- If the Tyrant purges all but one Dissidents, then that Dissident will win the match.
Dissidents don't all win together. Only those that stay alive will appear in the scoreboard.
When you press Continue, you will see how the game judges other players based on what they have done.
The scoreboard and the player performance screens are still WIP.
Thank you for reading this Developer Update. See you in the next one!
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