In this update I have been focusing a lot on optimization for both GPU and CPU. The game is more stable now.
Together with that I also introduce the beginning of the civil infrastructure that corresponds with the population tab in the Brimir panel. For now I added a small town with some citizens and 2 civil planes.
Killing them will lower the population number and in consequence the army force of Brimir will be reduced. In the next update I am planning to add traffic and expand the town.
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Other additions:
- Redesign part of the HUD together with UI optimizations.
- Added some more props in The Siege map.
- Simplified collisions for many objects and reduced texture size, that will help with low end GPU with not so much VRAM.
- Added windturbine to energy count and improved spawning system for solar panels without having a huge impact on performance.
- Added iskander when army force reach 20%
